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	<title>digital poesis &#187; About</title>
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		<title>About</title>
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		<description><![CDATA[Digital Poesis is a blog by Aaron McLeran, who is currently a PhD student at Media Arts and Technology, UC Santa Barbara. Aaron has a formal background in physics from the University of Notre Dame and physics and music from Kalamazoo College. He worked with composer and producer Brian Eno and Audio Director/Composer Kent Jolly ]]></description>
			<content:encoded><![CDATA[<p>Digital Poesis is a blog by Aaron McLeran, who is currently a PhD student at <a href="http://mat.ucsb.edu/" target="_blank">Media Arts and Technology</a>, <a href="http://www.ucsb.edu/" target="_blank">UC Santa Barbara</a>. Aaron has a formal background in physics from the <a href="http://nd.edu/" target="_blank">University of Notre Dame</a> and physics and music from <a href="http://www.kzoo.edu/" target="_blank">Kalamazoo College</a>. He worked with composer and producer <a href="http://en.wikipedia.org/wiki/Brian_Eno" target="_blank">Brian Eno</a> and Audio Director/Composer Kent Jolly on the generative music for Electronic Art&#8217;s <a href="http://www.spore.com/ftl" target="_blank">SPORE</a>.  In 2008, he gave a presentation with Kent Jolly at the Game Developers Conference on the generative music in Spore. Read about it <a href="http://pc.gamespy.com/pc/spore/853810p1.html" target="_blank">here</a>.</p>
<p>He is currently studying with composer and computer music theorist, Curtis Roads. While working on a NSF grant to study dictionary-based methods of atomic decomposition, Aaron began development on a prototype interface, Scatter, which decomposes sound into a granular-synthesis model and allows for unique transformations and visualizations of sound.</p>
<p>His PhD work, beginning in summer of 2009, will focus on the areas of integrating structural generative music and synthesis and will hope to work on developing a general theory of micro-aesthetics and perception-based generative music (or so he thinks so now).</p>
<p>Recently he has begun exploring generative visual art and has begun to combine real-time generative graphics and visualizations, synthesis, and music for real-time performance.</p>
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